Sounds silly but this seems to be reflected in the networking notes I was reading from the UT3 dialup/isdn networking tips from the early period of the game engines use. After a while the client updates seem to be lagging & simple things like 'turn gun off' is probably being dropped from transmission to the clients in favour of more important stuff.
This seems to keep the server network updates down as pcs thsese days generate enormous FPS in these old game engines & this game seems to be sensitive to the number of updates being generated, and it seems each frame on server is equivalent to a network sync being generated. Originally posted by ZBAD:In case anyone is still looking for a sound fix, we have recently had huge success hosting games with no gunlooping sounds with one simple adjustment on server.