Rainbow 6 vegas 2 gun loop

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Sounds silly but this seems to be reflected in the networking notes I was reading from the UT3 dialup/isdn networking tips from the early period of the game engines use. After a while the client updates seem to be lagging & simple things like 'turn gun off' is probably being dropped from transmission to the clients in favour of more important stuff.

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This seems to keep the server network updates down as pcs thsese days generate enormous FPS in these old game engines & this game seems to be sensitive to the number of updates being generated, and it seems each frame on server is equivalent to a network sync being generated. Originally posted by ZBAD:In case anyone is still looking for a sound fix, we have recently had huge success hosting games with no gunlooping sounds with one simple adjustment on server.

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